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Doctor John wrote:
> Thought I'd share this with you all.
> IMNSHO it's the best rendering of (part of) the Barth Decic that I've seen
> for a while.
>
> For the record:
> #declare a=1.0
> #declare GM=(sqr(5)+1)/2
> #declare GM4=pow(GM, 4)
>
> function(x,y,z,a) {
> 8*(pow(x, 2)-GM4*pow(y, 2))*(pow(y, 2)-GM4*pow(z, 2))*(pow(z, 2)-
> GM4*pow(x, 2))*(pow(x, 4)+pow(y, 4)+pow(z, 4)-2*pow(x, 2)*
> pow(y, 2)-2*pow(x, 2)*pow(z, 2)-2*pow(y, 2)*pow(z, 2))+(3+5*GM)
> *pow((pow(x, 2)+pow(y, 2)+pow(z, 2)-pow(a, 2)),2)*pow((pow(x, 2)
> +pow(y, 2)+pow(z, 2)-(2-GM)*pow(a, 2)),2)*pow(a, 2)
> }
>
> max_gradient 25060
> contained_by{sphere {0, 1.9}}
>
>
> ...and the texture:
> texture {
> pigment {
> aoi <3, 1, 3>
> color_map {
> [0 color rgb <1.0,0.4,0.25>]
> [0.8 color rgb <0.15,0.25,0.9>]
> }
> }
> finish {
> ambient 0
> diffuse 0.7
> specular 0.16
> }
> }
>
> Must be rendered using Megapov >=1.1
>
> John
>
Spiny...
On another note... Anybody: Is there a way to duplicate the aoi pattern
w/ the official POV-Ray?
--
~Mike
Things! Billions of them!
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